
Autogame Deluxe
- A single-button multiplayer game where players battle to be the last car driving on increasingly chaotic crossroads.
Autogame Deluxe is a personal project that has taught me a lot about the way I make games. It's been in the making on and off for about eight years while I never made it clear for myself what the final game should look like. The core hasn't even changed that much during this time; the gameplay loop has been solid from the start and it's even ready for events with large, custom buttons.

From the beginning, I knew Autogame Deluxe should be:
- Easy to play
- Enjoyable to watch as well
- multiplayer, with computer-controlled players
Because there was no pressure on this project, the game has gone through many phases. Autogame Deluxe started as a microgame and has been rebuilt (at least) three times where things like control schemes, items and a tournament mode have been implemented, and removed.
Looking back, my biggest challenges were:
For this final iteration, where I finally decided on a content lock, there are still a couple of things I want to add because I value the experience. These are:
- Single player challenges. Handling the same system to decide on a win or loss with different game rules and how to incorporate progress, unlocks and high scores.
- Localization. Automatically reading available languages, handling different fonts and changing to a right-to-left script.
- Accessibility. Making sure that as much of the game can be enjoyed by as many people as possible.
